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	<title>Comments on: Linked: Creative Blog Fiction, With The Sims 3</title>
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	<link>http://www.novelr.com/2009/08/13/linked-creative-blog-fiction-with-the-sims-3</link>
	<description>Writing, Publishing and The Internet</description>
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		<title>By: Mark Barrett</title>
		<link>http://www.novelr.com/2009/08/13/linked-creative-blog-fiction-with-the-sims-3/comment-page-1#comment-3753</link>
		<dc:creator>Mark Barrett</dc:creator>
		<pubDate>Sun, 13 Sep 2009 16:15:39 +0000</pubDate>
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		<description>Very early on -- by which I mean more than a decade ago -- Will Wright was intersted in exactly this aspect of what he called him &#039;software toys&#039;.  How would people take his Sims and use them?  And what &#039;stories&#039; (my word) would come out of those experiences?

When The Sims first hit the market, Will was shocked by the amount of diary/narrative entries being posted to the The Sims forum, but I really wasn&#039;t.  This is how interactivity and narrative merge in the user&#039;s mind.  If you&#039;re lucky enough to find someone who has the storytelling tools to take advantage of that convergence, the effects (as you see) can be quite compelling.</description>
		<content:encoded><![CDATA[<p>Very early on &#8212; by which I mean more than a decade ago &#8212; Will Wright was intersted in exactly this aspect of what he called him &#8216;software toys&#8217;.  How would people take his Sims and use them?  And what &#8216;stories&#8217; (my word) would come out of those experiences?</p>
<p>When The Sims first hit the market, Will was shocked by the amount of diary/narrative entries being posted to the The Sims forum, but I really wasn&#8217;t.  This is how interactivity and narrative merge in the user&#8217;s mind.  If you&#8217;re lucky enough to find someone who has the storytelling tools to take advantage of that convergence, the effects (as you see) can be quite compelling.</p>
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